

There's a workaround that if you have named your world you should see in one of the folders the name of the world that u had. Your real SteamID and the Goldberg SteamID, now i don't know which one is the goldberg and which one is the Real SteamID but Q = But George i can't see my world that had the mods enabled.Ī = I forgot about that sorry well go to Appdata/Space Engineers/Save there you should see 2 Folders

Step 5: Define settings for game world, plugins, and mods. Step 4: Create or select server instance. Step 2: Install Space Engineers server via Steam client. Just so you know i didn't tested Multiplayer with this Patch because i don't have any friends.ġ.0: Download any mods you want from Steam Workshop using WorkshopDownloader from github or anything else.Ĥ.0: Replace Online-Fix SteamApi64 with the one inside the Goldberg Zip ArchiveĦ.0: Edit your world and press on mods buttonħ.0: After you enabled the mods, close the game and remove the goldberg steam api and put back the backup apiĢ.1: Move inside the DnSpyģ.1: Search for the `CheckLocalModsAllowed` without the `ĥ.1: Change the `return false` to an `return true`ħ.1: Now Search for `DownloadModsAsync` and then Edit Methodĩ.1: Remove Everything that i showed you and just place a simple callġ1.1: Press on File button top left and Save Module then press ok. Create a dedicated Space Engineers server: Step-by-Step Tutorial. Ill try to keep it as simple as possible. How to Patch the game to be able to Use Mods in Multiplayer
